TROIKA! backgrounds for MotBM


11 ROGUE CHAMELEON WOMAN
You are one of those particular degenerates who believes that mammals aren't necessarily lesser beings. This is not your only heresy however, and you have left your society before you were killed. Somewhere in this Maze are the archives with all the suppressed writings which will vindicate your theories...you just need to find the damn place.
Possessions: Forbidden Book (random) from room 152, Machete OR Barbed Net, d6 Throwing Razors
4 Stealth
3 Climb
2 Machete Fighting OR 2 Barbed Net Fighting
1 Throwing Razor Fighting

12 LAPSED CANNIBAL
You're not sure how long you've been here. Long enough to fall in with a bad crowd. Long enough to know what friends taste like, and then to forget friendship. Long enough to nearly forget speech can be used for things other than rhetorical questions, assertions of opinion, and threats.
You're trying to do better now. Slowly, a sense of the possible is returning .
Possessions: A piece of wicked cutlery (damages as knife), a hunk of flesh
3 Tracking
3 Run
2 Cutlery Fighting
1 Evaluate

13 (NOT) JUST A SUIT
Sometimes a tailor is also a magician, and sews a suit so fine that it takes on a life of its own. Sometimes a dapper lady is soaked in eldritch radiation and only her clothes survive. The specifics vary, but the end result is the same: the suit gains life, after a fashion.
Possessions: 2d6 uses of occult pocket lint (functions as a plasmic core or consumed to avert a roll on the Oops! table)

The Suit starts with 2 Skill and 8 Stamina and counts as an item for inventory purposes (it never seems to quite fit right, almost as if it had different ideas about which way to go) and is immobile on its own. The Body's stats are rolled as you would a normal character. They both share a common Luck pool.
The Suit may use its own Advanced Skills for any action the Body takes, including magic in which case it may also use the Body's Stamina to cast it.
The Body dies if it losses all Stamina.
Suit
2 Etiquette
1 Ward
1 Protection From Rain

Roll d3 for the Body's Advanced Skill:
1 Street Urchin
Possessions: d6 rations, a traumatized street critter that follows you around (fits in a pocket)
4 Sneak
3 Awareness
2 Sleight of Hand
2 Knife Fighting
2 Sphere Roamer
Possessions: a hefty ironwood staff, a copy of Addams' Guide to the Multudinous Spheres (83rd edition)
2 Astrology
2 Golden Barge Pilot
2 Staff Fighting
1 Languages
3 Troikan Socialite
Possessions: Little Black Book (full of names and numbers and addresses), makeup kit (for every gender)
3 Schmooze
2 Poison
1 Natter
1 Amity
1 Climb
1 Random Spell

14 COLLEGE OF UNREAL ARCHITECTURE
Students of the unlikely, designers of the impossible, the College of Unreal Architecture is an ancient and necessary institution in the city of Troika. Many of the inhabitants would be without places to live or conduct business were it not for the efforts of these mad geniuses. It is their inventive and nonsensical innovations which allow the teeming crowds to exist beside, on top of, and sometimes within each other without the whole mess collapsing under the contradictory absurdity of realism.
Understandably, they are always interested in weird places like the Maze.
Possessions: portable drafting table (collapses down to briefcase size), trans-euclidean tape measure, not-right angle, diploma
3 Mathmology
2 Breach
1 Illusion
1 Diminish
1 Lock
1 History

15 FALLEN BONDYE REPARATE 
You have gone against the (pretty sensible) commandments of your native religion of Elatior and defected into the Maze to take your place amidst the Loa. Return is not an option, for you are known to be impure by your former compatriots, and so you are committed to your path of ascension.
Possessions: 2d6 rations, 30 feet of rope, a mask to hide your face, bottle of rum, 2d6 cigarillos, machete
2 Repair
2 Maze Mythology
2 Sneak
2 Heal
2 Machete Fighting

16 ADVENTURESOME BOTANIST
The infinite spheres are full of life, and you're gonna get famous cataloging it all! You've scoured the jungles of the Palace of Tigers, skimmed the percolating swamps of Venus Trine, and even touched the photo-voltaic fungi of the Abyss Below - though unfortunately your rivals seem to always publish before you somehow....bastards. This time though, you're sure your lead is clean and no one else is on the case. Now to find the sample which will immortalize your name in the annals of botany, and maybe even secure the fabled tenure which you seek.
Possessions: d6 Stasis Vials (affects all biomass placed inside as the spell Affix), pistolette, tough boots, machete
3 Botany
2 Climb
1 Machete Fighting
1 Swim
1 Run
1 Pistolette Fighting

21 MIS-TIMED COSMONAUT
They shot you into space, but something went awry. The people on the ground misjudged reality. They didn't understand Spheres or the seething void between, so now you're crashed here... wherever, or whenever, that is.
On the plus side(?): some weird knowledge seems to have taken up residence in your mind during the transition.
Possessions: space suit (armor of 1 vs damage, armor 3 vs cosmic/mutagenic radiation), hand held analyzer, d3 plasmic cores
3 Pilot
2 Science Skill of Player's Choice
2 Mathmology
1 Golden Barge Pilot
1 Random Spell 

22 ARROGANT DUELIST
You have heard of a mighty gorgon who lives within a deadly maze full of art and other such petty diversions. She is also a nearly immortal practitioner of the One True Duelling Art. You have finally found the Maze--victory will be yours.
Possessions: Stich Kit (for self-use mostly), weapon of choice, eye patch OR peg leg OR mechanical hand
4 (Weapon of Choice) Fighting
2 Healing
2 Etiquette
1 Find

23 COLONY DIVING SUIT
A diving suit full of seawater wherein an aquatic colony of psychic organisms survive. While each member of the colony is self-willed to some extent, they have learned over time to present a (more or less) consistent and believable personality for the benefit of the single-minded entities they often encounter. They however almost never manage to move in a convincing manner.
The suits is rather sturdy though the advanced polymer "skin" may be torn and the reinforced face plate may be shattered, given sufficient tools and force. Once ruptured, the water drains quickly.
Possessions: Your Diving Suit (counts as 3 armor), a holographic map of d26 Spheres (needs recharging)
2 Strength
2 Mathmology
2 Read Stars
2 Breach
1 Golden Barge Pilot

24 LIVING STATUE
You paint yourself metallic colors and stand mind-numbingly still for money. Unfortunately, someone (the wrong someone) mistook you for actual art and snatched you away to give to the Maze's gorgon. So, yeah, fuck my life, amirite?
Possessions: d36 silver pennies, fake metal suit, silver body paint
4 Disguise
3 Awareness
2 Stealth
1 Fist Fighting

25 PHILOSOPHICAL ORCHIDPERSON
One of only a handful ever, you are among the few orchidpersons to ever attain awareness of selfhood and higher cognative functions. Curiosity and amorality equally inform your current understanding of the universe, however you are learning so much every hour now--who knows what you'll end up thinking about this world? You can talk, somehow, though your accent is very odd.
Possessions: a random book Germander traded you, 3d6 pennies worth of precious metal items your digestive juices wouldn't process, a burning lust for experience
4 Strength
3 Dangerous Nostalgia
2 Sneak
1 Etiquette

26 INTERSTELLAR ART COLLECTOR
You are one of those gallivanting art scholars employed by Princes of the Palace of Tigers to bedeck their enclaves with rare arts which they may flaunt and boast about. Truth be told, however, you rarely ask or pay for the works you acquire. Actually, there are several warrants for your arrest, in several different spheres. Recently you found out about a secret store of extraordinary art in a forgotten maze, just as you discovered now might be a good time to "be out of town". So here you are, hunting art and avoiding the Law.
Possessions: list of 2d6 pieces of Valuable Art rumored to be in the Maze, nightvision/infravision goggles, sleeping-dart gun (2d6 cartridges left), 20 feet of spider silk rope
3 Sneak
2 Evaluate
2 Open
1 Awareness
1 Teleport
1 Dart Gun Fighting

31 TRIARCHY LOYALIST
The Perfect Three were betrayed--that's when it all went wrong. You're tired of no one doing anything about it, so you're going to do it yourself.
You'll be a hero and people will make art in your likeness.
You'll be rich beyond all imagining.
You'll be in charge, under their auspices (of course).
Possession: a hugely overblown ambition, a partial map of the Maze, tokens of fealty to present to The Three when you finally encounter them
3 Etiquette
2 Interrogation
2 Find
1 Knife Fighting
1 Random Spell
1 Sneak

32 SCHEMING DEMON
The Abyssal realms from which you hail are missing some members. You haven't been dispatched to do anything about that--you were, in fact, specifically told not to do anything about that. You're tired of other demons being in charge though, time to take things into your own hands/claws/tentacles! You've found the Maze and your going to liberate the old lords to receive their patronage or, preferably, liberate their power from them for your own use.
Possessions: wicked teeth/claws/whatever (damage as medium beast), a pouch full of d26 soul fragments, d6 eyes (which can easily see in the darkness)
2 Bold-faced Lie
2 Fly
2 Sneak
2 Illusion
1 Random Spell
1 Random Spell


33, 34, 35 & 36
Roll d66 on the main Troika! background list. Somehow you have found yourself here in the Maze--good luck with that.

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